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RoboCop moves much faster now to the point where he practically slides around, which is never a good thing when you’re platforming. In the case of the NES version, if you fail that, you need to complete a shooting range minigame to pass the level. All of the ports use a system (or variation) when you now must meet certain criteria in terms of arrests and grabbing Nuke vials to “pass” the level. The final battle with Cain attempts to mimic the film, right down to falling off of the roof and driving Cain into the ground below.Īs for the home versions, the game returned to a sidescrolling affair once again developed by Ocean. The fun part is the abandoned factory, where you have the Nuke turning enemies into zombies that explode in gooey chunks when you kill them. You start out beating up thugs in a gun shop, then move on to busting up the factory manufacturing Nuke, infiltrating the abandoned factory for the failed drug deal, investigating the Omni robot factory for Cain, and finally facing off against Cain himself. RoboCop 2 plays closer to the plot of the film than the first game. You also had the return of the first-person bonus stages, though you now rode a police cruiser or motorcycle and targeted enemies. No longer was RoboCop stuck going left to right, the game was now a proper beat-’em-up, with a few instances that had Robo turning towards the background for a shooting gallery segment.
ROBOCOP 2003 GAMES PC
The versions for the Game Boy, Commodore 64, ZX Spectrum, MSX, IBM PC and Amstrad CPC stuck closer to the original arcade in their look and feel, though are much more difficult.Īrcade Version RoboCop 2 – Arcade, NES, Game Boy, Amiga, Amstrad GX4000, Atari ST, Commodore 64 (1990 – 1991)ĭata East retained the rights for the sequel, and released a follow-up in the arcade that greatly expanded upon the original game. Like the arcade version, you did have hostage-taking moments, but in the NES version, you absolutely needed to avoid shooting the hostages. Having the Time “meter” tick down as you trudged along didn’t make it any easier. Also, it’s completely scripted as to when you take out the Auto 9, so the rest of the time you’ll be punching out crooks (and being frustrated by the attack dogs). Unlike the arcade version, Robo can’t jump, and feels slower than his arcade counterpart. NES owners ended up getting a different experience with Ocean’s port of the game, which was so-so. You start out on the streets, move to a junkyard, a narcotics factory, then end up arriving at OCP headquarters at the end of the game to face off against ED-209 for the final time. As for being faithful to the film, the game plays it pretty loosely.
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While it was a pretty standard left-to-right affair (with not much platforming), it was still fun to mow down thugs with Robo’s Auto 9.
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DragonNinja the previous year, Data East used a similar sidescrolling basis for RoboCop.
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Fresh off of the success of Bad Dudes Vs. Hearing the Attract Mode sounds from this cabinet in the arcade was iconic. But in the meantime, let’s reminisce on what’s come so far, on the video games front.Īrcade Version RoboCop – Arcade, NES, Game Boy, Commodore 64, ZX Spectrum, MSX, IBM PC, Amstrad CPC (1988) We’re still waiting on what’s become of the RoboCop project Neill Blomkamp was attached to a few years ago, along with the recently-announced RoboCop: Rogue City. And as is the norm, the video game adaptations run the gamut in quality, much like the later film entries.
ROBOCOP 2003 GAMES TV
Part classic 80s action film, part social satire (that sadly has become reality with each passing year), the RoboCop franchise has done capitalism right from toys, TV shows, comic books, cartoons, and of course, video games.
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